It's been a difficult couple of months. The usual doubts and anxieties over what I'm actually doing with my writing, as well as the app development - it all comes to a head around this time of year, as we all naturally start looking to the horizon and the new year looming.
I'm still looking to get Intertwined
in front of an agent. So far I've had a really dismal 'Dear Author'
reply, but I've also had a really nice rejection that was personal and
hopeful, and made me feel as if I'm not completely wasting my time.
One of the novels I've had for a long time, is called Eight Minutes. I'm going to work on editing that down, and I think I may self-publish it next year.
I'm working on Mind Games at the moment, and my goal for the first quarter of 2018 is to get the first draft completed.
using the plot of another novel that I've outlined as the basis for a
game that I'm designing, but it's not ready to be revealed at the
This year, I released my thirteenth app, Plotline 2. It's a Mac version of Plotline, and it's designed to be a simple way of plotting out the major beats for a story.
It's over six years now since I started developing apps for the Mac, so in 2018, I'm going to turn my attention back to Subplot, and see what I can do to give it a lick of paint.
It's been a bit of a slow year for games for me. But there have been three notable highlights: -
Mass Effect: Andromeda
Despite some dodgy animations, and some (admittedly) cringe-worthy dialogue, Andromeda is
nowhere near being the insult to humanity that some on the internet
would have you believe. I put 107 hours into it, and absolutely loved
it. It's a crying shame that there will be no continuation of the story.
Life is Strange: Before the Storm
prequel that no one asked for, but it's wonderful. It's been great to
return to Arcadia Bay and see the relationship blossom between Chloe
Price and Rachel Amber. So many terrific moments. I'm not even sure I
want to finish it, because then it really will be over.
Doki Doki Literature Club
The little game that came out of nowhere and bowled me over. If you haven't played it, go and play it.
A special mention goes to Quantum Break. Another game that was seemingly maligned 'just because' when it launched in 2016 - but it's actually terrific!
So that was 2017 for me. I hope you all have a happy, safe, and festive Christmas, and a wonderful 2018.