It's nearly March? Crumbs, the time has simply evaporated. I've been busy though, perhaps that's what's happened, I've just not really noticed.
I'm still working on Mind Games, and I'm really happy with the major structure. There's still some subplot and theme stuff to plan, but it's shaping up nicely.
I've been quietly converting my Mac-based apps to 64-bit, ahead of Apple's deadlines later this year. The next version of OSX is apparently going to drop support for 32-bit programs, so in order to keep the apps working, I'm converting them to 64-bit. So far it's going well. There's some more testing for the first batch, and then I'll release them to the app store.
I've also been working on my game design - an RPG. I actually found the first incarnation (the very first germ of the idea) in a folder of old Visual Basic 6 code, that's how far back it goes.
I've had a couple of rejections from agents for Intertwined, but it won't deter me.
So, it's business as usual - writing, developing, planning, plotting, working. Just another day at the office.