Saturday, 11 June 2016


It's been a quiet time here. While I've been working on some Unity designs for the game, the enormity of the art task ahead of me has really hit home, and I think it's time to reassess what I can realistically accomplish as a solo/indie developer.

With that in mind, I'm still developing the storyline for the game pretty much as I intended, but the likelihood is that I will return to the Choose Your Own Adventure format to tell the story, so that I'm not dependent on a huge amount of art assets (as well as all the graphical programming that would accompany actually building the game.

The story is the important part for me, so for now that's the plan.